![]() ![]() Slightly later on in the campaign, Joanna Dark apparently realises the Russians have uncovered extraterrestrial activity on Titan, Saturn's largest moon. "Russia has begun investigating Saturn, and the protagonist, curious of their intentions investigates them." A new character, known as prince Vox is the menacing antagonist behind-the-scenes. Within the game's reality, technology has grown significantly, allowing completely safe space travel. Interestingly, the game's writer suggested Elvis would have unfathomably betrayed Joanna Dark, eventually, much to the bemusement of fans of the original. Character names included: Mia, Milton, Sable and Pennington." Eventually, Joanna Dark would be accompanied by her buddy Elvis, an extraterrestrial from the original Perfect Dark. "The campaign was decided to include a team of allies which grows as the game progresses. An initial level document illustrates she travels to Cairo, exploring tombs, then Russia and eventually, into space. The central protagonist would be travelling around Earth and even into space as she uncovers another alien conspiracy. The story managed to bring back familiar narrative elements, including the Skedar, a highly-evolved and aggressive reptilian species of extraterrestrial encountered in the original Perfect Dark, as well as other recognisable aliens. ![]() "Certain parts of this written campaign featured surprising betrayal and even intriguing revelations of the Perfect Dark universe." This game was, in fact, a sequel to the original set several years after the events of the original Perfect Dark. The original story penned was to feature exciting twists and turns and be intricate in its structure. (One of the concepts of Joanna Dark in the proposed sequel)ĭocuments were written showcasing everything relevant to the game's central campaign these documents included levels, chapters, and even colour palettes - enabling artists to get a rough idea of the mood of stages. She was very much walking-the-line between trained assassin and psychopathic monstrosity. In the version penned, Joanna Dark was insensitive and tougher, hardened by her years of murderousness the Joanna Dark in the planned game was showing plenty of emotional scars" and psychological discomfort. It was also considered necessary to attempt to avoid Joanna Dark's younger version in Perfect Dark Zero, as she was essentially fairly sensitive and naive. With a certain realism perhaps considered fleeting in the original, with Joanna Dark appearing somewhat light-hearted, almost James Bond-like, this made sense. "Since betrayal and generally dark themes were relatively common within the series", the idea was to concentrate on how those instances would psychologically affect the protagonist. Stepping away from the mythical, graal-related over-dramatisation of Perfect Dark Zero, this was intended to be Science Fiction-orientated and a much more serious affair. (Perfect Dark Zero's protagonist Joanna Dark) The Sequel's Story "The new writer's understanding of the previous games was one of the mistakes regarding the series' two offerings, so an attempt to reform the series and protagonist was believed to be the appropriate way forward. He accepted the offer of writing for another Perfect Dark and immediately began working with a team of around twelve people" in an attempt to bring ideas and concepts to reality. (Perfect Dark's protagonist, Joanna Dark in the original game)Īfter the game's release, Perfect Dark Zero's director was rumoured to be working on a Massive Multi-player Online game, titled Cascade.While the director was occupied with that, Rare's managers and founders began pursuing other immediate options to keep the Perfect Dark series in continual development on the Xbox 360.Ī new writer and director - the director of Conker's Bad Fur Day - was chosen to write another Perfect Dark game. "If the series was to survive, it seemed relatively obvious it needed to follow the original Perfect Dark's formula." More damning was the disparency within Rareware's employees regarding their opinion of the finished game. While reviews were mostly favourable, some critics gave the game above average ratings, and fans of the original were less than warm this time. Unfortunately, Perfect Dark Zero did not achieve the same critical acclaim. Perfect Dark introduced intelligent AI within a complex multi-player set-up that was touted as ahead of its time, an immersive campaign and a compelling, complex plot. The original Perfect Dark was awarded high-to-mid 9s from critics and touted to be even better than Goldeneye 007, Rareware's previous FPS offering. ![]()
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